Synergies
Posted by: Just Wipe It
Current Raid buff stackability/effectiveness:
Debuffs:
Armor Debuff(major): -3925 Armor
Sunder Armor(Protection Warrior) (part of a rotation) > Expose Armor(Rogue) (extension of a rotation) > Sunder Armor(Dps Warrior) = Acid Spit(Hunter) (extension of a rotation)
Armor Debuff(minor):-1260 armor
Faerie Fire(Feral Druid) > Sting(Hunter) > Faerie Fire(Balance Druid) = Curse of Recklessness(Warlock)
Physical Vulnerability Debuff: +2% Physical Damage
Blood Frenzy(Arms Warrior) = Savage Combat(Rogue Combat)
Bleed Damage Increase Debuff: +30% bleed damage
Mangle(Feral Druid) = Trauma(Arms Warrior)
Spell Critical Strike Chance Debuff: +10% Spell Crit
Winter's Chill(Frost Mage) from main nuke > Scorch(Fire Mage) from Scorch cast
Increased Spell Damage Taken Debuff: +13% magic damage
Ebon Plaguebringer(Unholy Deathknight) = Earth and Moon(Balance Druid) > Curse of the Elements(Affliction Warlock)
Increase Spell Hit Chance Taken Debuff: +3% spell hit
Misery(Shadow Priest) > Improved Faerie Fire(Balance Druid)
Critical Strike Chance Taken Debuff: +3% Critical Strike
Totem of Wrath(Elemental Shaman) > Heart of the Crusader(Retribution Paladin)
Melee Attack Speed Slow Debuff: -10% mob attack speed
Icy Touch(Frost Deathknight) = Judgement of the Just(Protection Paladin) = Thunder Clap(Arms Warrior)
Melee Hit Chance Reduction Debuff: -3% mob hit
Improved Insect Swarm(Balance Druid) > Scorpid Sting(Beast Mastery Hunter)
Healing Debuff: -50% mob heals
Mortal Strike(Arms Warrior) > Aimed Shot(Marksmanship Hunter) = Wound Poison(Rogue)
Attack Power Debuff: -140 mob attack power
Demoralizing Roar(Feral Druid) = Demoralizing Shout(Fury Warrior) >Curse of Weakness(Affliction Warlock)
Buffs:
Agility and Strength Buff: +155 str and agi
Strength of Earth Totem(Enhancement Shaman) > Horn of Winter(Frost Deathknight)
Melee Haste Buff: +20% melee haste
Improved Icy Talons(Frost Deathknight) > Windfury Totem(Enhancement Shaman)
Attack Power Buff(static): +688 AP
Improved Blessing of Might(Retribution/Holy Paladin) > Battle Shout(Warrior)
Increased Spell Power Buff: +280 SP
Totem of Wrath(Elemental Shaman) > Demonic Pact(Demonology Warlock) up until T8 > Imp Divine Spirit(Disipline Priest) > Flame Tongue Totem(Shaman)
Melee Critical Strike Chance Buff: +5% melee crit
Leader of the Pack(Feral Druid) = Rampage(Hunter)
Attack Power Buff(multiplier): +10% AP
Abomination's Might(Blood Deathknight) = Unleashed Rage(Enhancement Shaman) > True Shot Aura(Hunter)
Spell Haste Buff: +5% Spell haste
Wrath of Air Totem(Elemental Shaman)
Spell Critical Strike Chance Buff: +5% Spell Crit
Elemental Oath(Elemental Shaman) > Mookin Aura(Balance Druid)
Percentage haste Increase Buff: +3% speed
Swift Retribution(Retribution Paladin) = Improved Moonkin Aura(Balance Druid) if everyone is in range
Precentage Damage Increase Buff: +3% damage
Ferocious Inspiration(Beast Mastery Hunter) > Sanctified Retribution(Retribution Paladin)
Based off of range/uptime/talent point usage/cast required
Classes to have in the raid for best dps buffs/debuffs:
Protection Warrior
Feral Druid
Arms Warrior or Combat Rogue
Frost Mage
Unholy Deathknight or Balance Druid
Shadow Priest
Elemental Shaman
Enhancement Shaman
Frost Deathknight
Retribution Paladin or Balance Druid
Beast Mastery Hunter
The rest can be top dps classes/healers/tanks





